// BomberFrag: first level // Xfennec, CQFD Corp. description="Bomb them all, FFS §!"; ground_texture="grass.tga"; ground_texture_tile=8; hard_wall_model="bomber_wall_rock.tri"; soft_wall_model="bomber_crate.tri"; level=[ ############### #* ......... *# # #.#.#.#.#.# # #.............# # # # # # # # # #.... *....# # #.# # # #.# # #* . ### . *# # #.# ### #.# # #....* ....# # # # # # # # # #...... ......# # #.#.#.#.#.# # #* ......... *# ############### ]; // # = hard walls // . = soft (breakable) walls // * = spawn point // EOF